Дата: Воскресенье, 22.04.2018, 09:54:09 | Сообщение # 1
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PSL1GHT - легковесное SDK для/под PlayStation 3. Позволит скомпилировать софт/игры из исходных кодов для дальнейшего запуска прямо через меню XMB на PlayStation 3 с кпо или других не официальных модификаций консоли.
Дата: Понедельник, 26.07.2021, 12:47:19 | Сообщение # 2
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Появился отчет от разработчика под ником Crystal, который реализовал драйвер RSXGL для PSL1GHT
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I'm sorry, it's not an advertisement about the famous reporting software.... I couldn't resist that object. My work at university keeps me very busy so free time for PS3 scene is very little. However, I did a few steps forward. RSXGL cant be really used as graphics engine of a complex program like RetroArch, too incomplete and bugged and the original developer has no interest to back to improve it. But RSXGL contains something useful and extractable like a runtime compiler of GLSL shaders. I'm back to old PSL1GHT versions of Retroarch, i fixed the old bug about crazy pad and i rewrote the basic RSX driver starting from old one. It has basic functions, but works in most cases... just work in progress. I have an idea about 2D frames management through the use of accelerated RSX 3D graphics as I have already done in the FBNEO RL Plus frontend. I want to see if and then how much to improve the frame rate of every Retroarch core on PS3/PSL1GHT.