Дата: Понедельник, 01.01.2018, 13:38:36 | Сообщение # 1
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1.25.6 Cemu - эмулятор Wii U для систем под управлением о.с. Windows7+ . Ознокомьтесь с темой Cemuhook.
Windows 7 (x64) и выше OpenGL 4.1 (если доступно, то использоваться будет 4.6) ОЗУ: минимальные = 4 Гб., рекомендуемые 8 Гб.. Microsoft Visual C++ 2015 X64 Redistributable: vc_redist.x64.exe ГПУ: совместим от NVIDIA или AMD. Intel - официально эмулятором не поддерживается.
General controller and native wiimote improvements Added support for USB devices (via passthrough) Minor compatibility improvements Tons of bug fixes & miscellaneous improvements
v1.12.0 | 2018-05-02
Added friend list support Added native wiimote support Improved game list Bug fixes & various smaller improvements
v1.11.6 | 2018-04-03
Added game list Added option to toggle between conventional and separable shaders Added new game profile options Updated gameprofiles Bug fixes & various smaller improvements
v1.11.5 | 2018-03-03
Audio improvements Added wiimote to list of emulated controllers Added unicode support for software keyboard Bug fixes & various smaller improvements
v1.11.4 | 2018-02-06
Compatibility improvements Reduced overall memory usage Added -nolegacy option for Intel GPUs (disables Intel-specific workarounds) Minor other fixes and improvements
v1.11.3 | 2018-01-01
Added multi-core PowerPC emulation SpotPass support (auto-download BOSS files) Small optimizations Misc smaller changes and bugfixes
v1.11.2 | 2017-12-13
Improved compatibility Graphic bugfixes Improved Amiibo support Various smaller tweaks and new features
Added support for native online play Overhauled account and save handling Graphic and input fixes Improved compatibility Tons of bug fixes and smaller tweaks
v1.10.0 | 2017-10-02
New audio backend Customizable path for mlc01 directory RDTSC timer (smoother gameplay, better audio) Bug fixes
v1.9.1 | 2017-08-29
Added second window which displays the GamePad screen Improved texture readback Bug fixes (audio, recompiler and input) Optimizations for the texture decoder
v1.9.0 | 2017-08-02
New controller configuration UI and profile system Added support for XInput Better implementation of VPAD and Padscore API Improved gyro control via mouse Misc bug fixes
v1.8.2 | 2017-07-25
Recompiler performance improvements Audio improvements Better support for softdec videos Minor compatibility improvements Misc smaller changes and new features
v1.8.1 | 2017-06-30
Improved compatibility Improved graphics Added support for socket API (nsysnet) Improved Software Keyboard Bugfixes
v1.8.0 | 2017-05-30
Separable shaders Added memory scanner Graphic improvements Minor optimizations
v1.7.5 | 2017-04-30
More accurate FPU emulation Optimizations Bugfixes
v1.7.4 | 2017-04-09
Graphic improvements Minor optimizations Shader cache compilation is now multi-threaded Graphic packs can modify texture formats Bugfixes & minor new features
v1.7.3 | 2017-03-17
Patch and DLC support Improved compatibility Graphic improvements Bugfixes & minor adjustments
v1.7.2 | 2017-02-23
Optimizations Improved compatibility Graphic improvements Bugfixes & minor adjustments
v1.7.1 | 2017-02-09
Recompiler optimizations (Faster CPU emulation) Improved compatibility Reduced VRAM usage Tons of bugs and crashes fixed
v1.7.0 | 2017-01-16
Added 'Graphic packs' (graphic modding support) Extended shader cache, now transferable and forward compatible
v1.6.4 | 2016-12-19
Graphic improvements & Bicubic upscale filter Compatibility improvements Minor audio improvements Minor optimizations Bugfixes & misc small changes
Hardware acceleration for Streamout Recompiler improvements Optimized file operations + AES-NI support Minor bugfixes, graphic and compatibility improvements
v1.6.1 | 2016-10-15
New universal GPU buffer cache (replaces vertex cache) NFC support Small graphic improvements Minor changes and bugfixes
v1.6.0 | 2016-09-22
New texture cache/manager Huge compatibility improvements Graphic improvements Audio improvements Many all-around changes and bugfixes
v1.5.6 | 2016-08-28
Audio improvements Reduced RAM usage (up to 1.5GB lower) More crashes fixed
v1.5.5 | 2016-08-15
Added game profiles (manage settings per game) Automatic region detection Minor graphical improvements Performance improvements Added hotkey to toggle between TV and GamePad screen (Ctrl + Tab) Fixed several bugs and crashes
v1.5.4 | 2016-07-27
Overall improved compatibility Graphical improvements Improved robustness of interpreter and recompiler Added VSync option
v1.5.3 | 2016-07-05
Added support for anisotropic filtering Added support for sRGB color space Added button mapping to simulate 'Microphone blow' Improved recompiler robustness Fixed some bugs/crashes
v1.5.2 | 2016-06-16
Added support for mip-mapping Added support for cubemap texture arrays Various smaller improvements to the graphics backend Slightly better compatibility and misc changes
v1.5.1 | 2016-05-30
Improved recompiler (Now utilizes AVX and BMI extension) Better controller support Improved sound emulation Graphic bugfixes Other changes and bugfixes
v1.5.0 | 2016-05-22
New enhanced controller configuration menu and emulation Improved shader emulation and graphic bugfixes Improved sound emulation Reduced VRAM usage Small bugfixes and changes
v1.4.2 | 2016-05-07
Added shader cache (reduces stutter after repeated sessions) New texture loader (reduces stutter) Added region and language selection Generally improved compatibility in multiple ways Various smaller changes
v1.4.1 | 2016-04-14
Recompiler improvements (up to 50-100% faster CPU emulation) Increased compatibility Fixed a few issues that occurred on AMD GPUs. Added experimental vertex data cache Smaller bugfixes
v1.4.0c | 2016-03-29
Added PowerPC JIT recompiler (up to 5-6 times faster CPU emulation) Decreased shader compilation stutter Improved audio emulation Large improvements to graphics emulation Tons and tons of smaller changes and bugfixes
v1.3.3 | 2016-03-09
Added support for Software Keyboard Can now hold TAB key to show GamePad screen Added initial support for GX2 Streamout Implemented coreinit Block Heap API Several smaller improvements to graphics emulation Misc bugfixes
v1.3.2 | 2016-02-21
Added multi-core support for CPU emulation (Disabled by default, not recommended at this stage) Added support for polygon offset (fixes some shadows and surface flicker) Optimized GPU cpu thread by offloading work to GPU (Improves performance in graphic intensive games) Added support for GX2 Occlusion Query API Improved support for texture samplers and fixed other texture issues Added debug option to view active PPC threads Fixed a crash that could occur when loading .rpx
v1.3.1 | 2016-02-03
Added fullscreen support Added support for running extracted applications (.rpx with external files) Added support for launching games via command line parameter Vastly improved graphics Improved accuracy and stability of filesystem code Many smaller changes to various parts of the emulator
v1.3.0 | 2016-01-13
Added support for GPU7 geometry shaders Improved support for 2D texture arrays and cubemaps Generally improved shader emulation New debug option: Dump textures and shaders
v1.2.0 | 2015-12-26
Added basic audio support Added support for GX2 stencil buffers Improved controller options Miscellaneous bug fixes and small improvements
v1.1.2b | 2015-12-13
Fixed rendering issues on AMD graphic cards Minor changes and bug fixes
v1.1.2 | 2015-12-11
Added controller options Added support for OSCoroutine API Improved shader emulation Improved texture/depth/color buffer management Improved CPU timing and thread synchronization Synchronous file operations no longer block CPU execution (reduces frame stutter)
v1.1.1 | 2015-11-25
Improved shader emulation Added support for 3D textures Lots of bugfixes
v1.1.0 | 2015-11-19
New future-proof GPU7 shader assembly to GLSL decompiler (work-in-progress) Fixed a few bugs in color and depth buffer emulation. Added more system functions, leading to higher compatibility. Added hacky support for DRC rotation. Right click on the render window & drag to change the orientation Implemented some background logic for audio emulation. No audio output yet.
v1.0.2 | 2015-11-02
Improved accuracy of shader emulation (again). Improved the emulation of color and depth buffers. Implemented support for: Vertex shader textures, depth samplers and instanced rendering. Fixed a bug causing texture unit updates to be ignored Some attempts to get the emulator running on AMD graphic cards (but we are not quite there yet) If GLSL shader compilation fails the error is now logged to log.txt Lots of other small changes and bugfixes.
v1.0.1 | 2015-10-24
Improved accuracy of shader emulation. Implemented many system functions leading to higher compatibility. Added support for statically loading and linking multiple RPX/RPL files (WUD only for now).
Дата: Понедельник, 06.08.2018, 14:34:49 | Сообщение # 3
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Для загрузки/обновления доступа версия 1.13.0
Цитата
# New in 1.13.0f:
general: Graphic packs fixes: - fixed an issue where custom shaders were always loaded as pixel shaders - fixed an issue where custom shaders were loaded, even though the graphic pack was not activated anymore
# New in 1.13.0e:
general: Fixed multiple smaller issues with the new graphic pack window (like description and name size) general: Graphic packs improvements - load/unload packs, which only contain shaders and no texture rules, while a game is active - added int/double type support for preset variables $var:type, which is used in shader replacement
# New in 1.13.0d:
general: Fixed language selection in general settings general: Added support for arithmetic expressions in presets and texture rules Fixed multiple graphic pack errors with the new version
# New in 1.13.0c:
general: Fixed recompiler bug that could cause random softlocks
# New in 1.13.0b:
general: Fixed hex constants in new graphic packs
padscore: Fixed trigger and release values for emulated wiimote controllers
# New in 1.13.0:
general: Added support for launching .elf executables (homebrew) general: Overhauled graphic packs system and interface - Added the ability to store multiple presets in one graphic pack (e.g. multiple resolutions in a single resolution graphic pack) The used preset can be selected in the interface. Only one preset can be active at a time per graphic pack - Replaced the graphic pack list with a tree view to allow hierachical structuring - Added description and path field - Added a button to reload custom shaders while a game is running (mainly intended for graphic pack development) - Existing graphic packs for Cemu 1.12.2 and earlier remain compatible
general: Added a new general settings window and moved most options there general: Added discord rich presence support
input: Cemu should no longer detect some keyboard special keys as permanently pressed
audio: The audio output device can now be selected and changed in the audio settings
padscore: Fixed a bug where some controllers where read as wiimote input instead of their proper format (Applies only to Pro or classic controller) padscore: Fixed default values for WPADGetDataFormat to match the configured controller
Дата: Вторник, 28.08.2018, 13:45:01 | Сообщение # 4
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Для загрузки/обновления доступа версия 1.13.1
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# Cemu detailed changelog for 1.13.1 # Patreon release date: 2018-08-28 # Public release date: 2018-09-04
general: Fixed some text not being looked up in the translation files general: Fixed bugs in graphic pack window
audio: Added XAudio2 support as an alternative to DirectSound (API can be selected in options)
AX: Improved accuracy of audio timing AX: Fixed wrong buffer offsets in AX FinalMix callback
input: Improved deadzone and axis range handling input: Better handling of keyboard and controller default states (e.g. detecting and filtering special keys that are always reported as pressed) input: Decreased default deadzone to 10%
coreinit: Improved accuracy of locked cache API (fixes a crash in Bayonetta 2) coreinit: Fixed a rare softlock that could occur in ioctl API
padscore: Fixed handling of acceleration values for the wiimotes
vpad: Improved handling of stick to virtual directional button translation
nex: Fixed a crash that could occur when losing the connection to the friend server
debug: Improved the PPC thread viewer window - added an option to automatically refresh the view - suspended threads can now be resumed again
Дата: Четверг, 27.09.2018, 08:43:29 | Сообщение # 6
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Для загрузки/обновления доступа версия 1.13.2
Цитата
general: Added option to customize MLC path to general settings general: Added option to show menu bar in fullscreen (when moving the mouse to the top of the screen)
audio: Added support for XAudio 2.8 (Win8+) audio: Added a latency option to ensure a minimum amount of buffered audio data audio: Fixed leaking XAudio 2.7 resources
input: Improved support for windows touch input input: Fixed an issue where calibration did not work correctly input: Fixed controller not being selected after swapping the emulated controller type in input settings
gfx-packs: Added support for unary operators (+,-) in expressions gfx-packs: Fixed expression parsing for lists
coreinit: Improved accuracy of core timing (OSGetTick)
AX: Optimized the core audio timing logic to be less CPU intensive
nn_boss: Fixed an error where already existing SpotPass files were not updated
Дата: Четверг, 10.01.2019, 20:23:31 | Сообщение # 8
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Для загрузки/обновления доступна версия 1.15.1
Цитата
Wiimote improvements Audio improvements Added button to download community graphic packs 'No legacy' mode for Intel GPUs is now the default Compatibility & miscellaneous improvements
Дата: Вторник, 29.01.2019, 18:47:34 | Сообщение # 9
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Для загрузки/обновления доступна версия 1.15.2
Цитата
CPU/JIT: Cemu no longer recompiles dynamic code regions since it doesn't handle icache invalidation properly yet This change is mainly to prevent browser-based apps from crashing CPU/JIT: Added support for PSQ load/store when GQR is not static
GX2: Overhauled up/downscaling output filter system Upscaling and downscaling are now separate options Two new filters: Hermite and Nearest Neighbor Support for custom filters via graphic packs
GX2: Optimized performance of 'High' GPU buffer cache accuracy setting GX2: Fixed a bug in vsync option code
AX: Added support for GamePad audio output AX: Fixed incorrect loop handling for PCM8 and PCM16 voices AX: Minor fixes for voice protection
input: Fixed a bug where controller settings reset when controller was not connected on launch
vpad: Set vpad volume according to gamepad volume from general settings vpad: Fixed control sticks being too sensitive in some circumstances
Дата: Понедельник, 04.02.2019, 22:18:56 | Сообщение # 10
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Для загрузки/обновления доступна версия 1.15.2c
Цитата
# New in 1.15.2c:
CPU: Fixed a bug where PSQ load/store incorrectly applied scale to float values nlibcurl: Fixed a crash in curl_multi_remove_handle()
# New in 1.15.2b:
GX2: Fixed crash that could occur when GPU buffer cache accuracy was set to 'high' input: Opening input settings with a disconnected DirectInput controller should no longer crash Cemu input: Potential fix for input lag when using native Wiimotes
Дата: Четверг, 02.05.2019, 10:20:01 | Сообщение # 11
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Для загрузки/обновления доступна версия 1.15.5c
Цитата
# Cemu detailed changelog for 1.15.5c # Patreon release date: 2019-04-19 # Public release date: 2019-04-26
# New in 1.15.5c:
coreinit: Tweaked MEM2 heap size as some games expect system RPLs to occupy a certain amount of available memory (#48)
# New in 1.15.5b:
GX2: Fixed bug in framebuffer creation
# New in 1.15.5:
general: Added option to remember window positions general: Added filter option to graphic pack window general: Updated game profiles
CPU/JIT: New implementations for FRES and FRSQRTE with much higher accuracy (#3) CPU/JIT: Added implementations for PS_CMPU0 and PS_CMPU1
GX2: Use floats instead of integers for viewport to match GPU7 hardware more closely GX2: Avoid calling glClearTexImage on Nvidia due to extremly bad performance (clearing a 4K texture could take up to 50ms CPU time) GX2: Fixed random crash that could occur with cache accuracy on high GX2: Fixed incorrect viewport size calculation when resized by graphic packs GX2: Reverted GX2ConvertDepthBufferToTextureSurface() change from 1.15.4 since it broke other games (#37)
H264: CheckDecunitlength() no longer requires valid PPS/SPS (fixes crash/softlock in Tank! Tank! Tank!)
Дата: Понедельник, 20.05.2019, 15:38:08 | Сообщение # 13
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Цитата
# New in 1.15.7b:
CPU/JIT: Fixed a bug leading to random corruption of the instruction stream
# New in 1.15.7:
general: Added visual indicator at game boot which displays the used controller profiles general: Added controller low battery warning (can be turned on/off in settings. Off by default) general: Global precompiled shader setting should no longer reset to auto (#63)
general: The internal process of updating system.xml is now more robust Previously there was a slim chance to lose all settings when Cemu crashed or was force closed while settings.xml was being updated
CPU/JIT: Optimized recompilation. This process is already fast enough to generally not be noticeable but it can lead to delay and micro-stutter in cases where a lot of new code is recompiled at once Examples where the bottleneck becomes apparent: Frame drops or audio crackle on first loading screen Initial delay when booting a game With the optimization, these should now be slighty less severe
GX2: Improved the accuracy and behavior of GX2WaitForFlip + GX2SwapScanBuffers This fixes an issue where games would run at the wrong framerate (e.g. Paper Mario Color Splash)
GX2: Fixed a bug in texture decoder for format BC4 (#59)
GX2: Fixed an issue where Cemu would crash if a game setup invalid shaders This resolves crashes in Pikmin 3 and Yoshi's Woolly World
Дата: Воскресенье, 16.06.2019, 13:13:36 | Сообщение # 14
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Для загрузки/обновления доступна версия 1.15.8/1.15.9b
Цитата
v1.15.8 Overlay enhancements and new notification system Improved accuracy of streamout cache Graphic fixes Bug and crash fixes
New in 1.15.9b:
GX2: Fixed a bug in streamout cache
# New in 1.15.9:
general: The game list can now be sorted by name, game time and last played (#86) general: Added favorites to the game list that always are at the top of the list (#86) Games can be marked as favorite via the right click menu
general: Updated look of software keyboard and shader compilation screen
general: Graphic pack tree view will group sub categories together (#85) Previously individual packs and sub categories would be mixed together based on alphabetically order
general: Minor UI tweaks
coreinit: Fixed a bug where __ghsLock() would not acquire the processor lock Fixes random crashes in Just Dance 2018 and possibly other games
coreinit: Added support for negative alignment to MEMAllocFromBlockHeapEx() DS Virtual Console games no longer crash on boot
GX2: Better handling for streamout append operations Fixes polygon distortions in Xenoblade Chronicles
GX2: If uniform data maps to streamout cache, then limit uniform size to match available data
GX2: Handle negative inputs for GPU7 shader log2() function This change is mainly to avoid vendor-specific bugs due to undefined behavior Fixes Nvidia specific graphic bugs in Art Academy and possibly other games
AX: Implemented AXGetMultiVoiceReformatBufferSize() With this Axiom Verge no longer crashes on boot. It's not known if other games use this API
vpad: Simulate VPAD internal sample rate for games that spam VPADRead() in a loop Improves performance in Art Academy games
H264: Added support for frames that are split into multiple NAL slices Required for the intro video in Dont Starve: Giant Edition H264: Properly handle H264DECEnd() when the decoder session was already ended (#71) This fixes a crash in Duck Tales: Remastered
Дата: Воскресенье, 27.10.2019, 18:25:57 | Сообщение # 16
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Цитата
# New in 1.15.17c:
GX2: Reverted Intel transform feedback crash fix because it breaks TF on all vendors. Instead, disable TF on Intel for the time being
# New in 1.15.17b:
general: Fixed a rare crash related to enumerating GC controllers
input: Fixed IR pointer regression introduced in 1.15.17
GX2: Fixed crash on Intel GPUs when transform feedback is used GX2: Added workaround for a softlock bug on Intel GPUs
# New in 1.15.17:
general: If no mlc location is set, Cemu will allow to choose a location instead of forcing the default /mlc01 general: Cemu will remember adjusted column widths in the game list (#147) general: Added context menu to game list columns to reset width or hide/show columns
input: Added support for Gamecube controllers to input settings (the controllers must be running in 'Wii U mode' with zadig drivers) input: Improved accuracy of wiimote and nunchuck acceleration values input: Fixed wiimote performance when sending a lot of packets (e.g. rumble) or when using multiple wiimotes (#39) input: Fixed a bug where the input settings would stop detecting pressed keys or buttons
nfp: Added support for reading and writing Amiibo register info (nickname and owner mii) nfp: Added support for reading and writing Amiibo game specific data nfp: Implemented missing API that prevented the Amiibo Settings app from booting
Дата: Суббота, 07.12.2019, 15:35:32 | Сообщение # 17
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Для загрузки/обновления доступна версия 1.15.20 (d)
Цитата
# Cemu detailed changelog for 1.15.20d # Patreon release date: 2019-11-29 # Public release date: 2019-12-06
# New in 1.15.20d:
general: Fixed fullscreen menu option
# New in 1.15.20c:
general: Fixed an issue where Cemu failed to read some files from mlc if the configured path didn't end with a backslash general: Fixed mlc path not being immediately updated when selecting a new one in the settings general: Selecting Spanish console language should now work general: Fixed vertex cache accuracy setting always reverting to default
# New in 1.15.20b:
general: Restored compatibility with Cemuhook
# New in 1.15.20:
general: Added -a / --account command line parameter to select account general: Fixed menu bar being always visible when using the -f command line parameter (#212) general: Fixed a bug where the wrong account would be selected when using the menu account selection general: All writes to log.txt now happen asynchronously and don't block the CPU thread anymore general: Migrated all remaining configuration values from settings.bin to settings.xml general: Fixed a bug where refreshing the game list would reset renamed game titles (#208)
RPL: Added proper support for RPL unloading (#24) Fixes crashes in games that dynamically swap out RPLs (e.g. Mario Party 10)
AX: Fixed a bug where AXQuit() would not properly reset the emulated audio driver This resolves a crash in Need for Speed Most Wanted U (v32), other games might be affected too
Дата: Суббота, 22.02.2020, 16:07:15 | Сообщение # 19
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Для загрузки/обновления доступна версия 1.17.2
Цитата
Stability improvements for multi-core recompiler modes Stability improvements for Vulkan Compatibility improvements UI clean up Miscellaneous bug fixes and smaller new features
Дата: Суббота, 07.03.2020, 00:06:53 | Сообщение # 20
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Для загрузки/обновления доступна версия 1.17.3
Цитата
# Cemu detailed changelog for 1.17.3 # Patreon release date: 2020-02-28 # Public release date: 2020-03-06
general: Added a workaround for Cemu not launching on Windows 10 1709 general: Added button for checking online mode requirements to account settings
gamelist: Improved identification of updates/dlc gamelist: Games which are identified as an update will again show up in the list, but only if no base game is found This is a workaround for modified game dumps where the update data was merged into the base game. Please always use the File -> Install update/dlc option in Cemu gamelist: Fixed a bug where a game could appear more than once if multiple game paths were set
CPU/JIT: Code translation (PPC -> x64) is now done asynchronously on a separate thread The previous implementation would do translation synchronously on the CPU emulation thread. This could lead to micro stutter in situations where a game hit a lot of new code (e.g. on first loading screen)
OpenGL/Vulkan: Added a safeguard to prevent crashes when games try to use a depth texture with an invalid format Vulkan: Fixed an issue where depth to color texture copies would use the wrong shader
coreinit: Fixed a crash in OSCalendarTimeToTicks (#268)
nn_boss: Fixed SpotPass always assuming an id of 80000001 instead of using the one selected by the user
Дата: Понедельник, 22.03.2021, 23:20:47 | Сообщение # 21
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Для загрузки/обновления доступна версия 1.22.8
Цитата
general: Fixed a recent regression where -mlc command line parameter would be parsed incorrectly
UI: Display a scrollbar if a graphic pack has more options than can fit into the window
HLE: Prevent Wind Waker HD from softlocking when using single-core recompiler
HLE: Prevent dynamic resolution scaling in Super Mario 3D World This fixes a long standing issue where mirror effects in Level 1-5 would cause the texture cache to be flooded, leading to stutter and sometimes even crashes if not enough VRAM is available
coreinit: Optimized niche cases in Cafe OS synchronization primitives This should improve performance in Paper Mario Color Splash when using multicore recompiler The issue has not been entirely solved yet and further improvements are planned
Vulkan: Fixed a crash that could occur when a game supplied invalid texture sampler parameters Resolves a crash in Super Meat Boy (#479)
GX2: Corrected a bug in the calculation of texture pitch for the tiling aperature Fixes corrupted textures in Super Meat Boy (#479)
GX2: Improved robustness of OSScreen API and made it compatible with GX2 Previously drawing any frames with GX2 would disable OSScreen output permanently Required by some homebrew applications which mix OSScreen and GX2
coreinit: Implemented API MEMRecordStateForFrmHeap, MEMFreeByStateToFrmHeap Used by WUT homebrew
Дата: Понедельник, 21.06.2021, 17:46:30 | Сообщение # 22
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Для загрузки/обновления доступна версия 1.23.1
Цитата
# New in 1.23.1b:
general: Fixed various regressions introduced by an internal optimization in 1.23.1
# New in 1.23.1:
UI: Download Manager now displays a progress indicator for verifying/installing stage
CPU/JIT: Added some missing instructions to recompiler Should boost performance in Minecraft, specifically when there are a lot of active sound effects (e.g. during rain) May also boost performance in other games
GX2: Corrected behavior of GX2GetSurfaceFormatBits() for compressed formats Resolves corrupted textures and random crashes in Sonic & All-Stars Racing Transformed (#527)
GX2: Fixed a bug where GX2GetLastFrame() would not setup the frame texture correctly Resolves Hyrule Historia crashing on boot (#402)
coreinit: Reworked OSFastMutex Paper Mario Color Splash should not longer have massively degraded performance in multi-core mode (#525)
Vulkan: Fixed unpacking of quads into triangles Resolves graphics bugs in Hyrule Historia
Дата: Четверг, 15.07.2021, 19:51:21 | Сообщение # 23
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Для загрузки/обновления доступна версия 1.24.0
Цитата
Added SDL2 GamePad as a new input API (supports DS4, DS5, Switch Pro Controller, Joy Cons & more natively without external software) Reworked motion support (for DSU and SDL2) Fixed Super Mario Maker failing to connect to course world