Дата: Суббота, 18.08.2018, 16:55:23 | Сообщение # 1
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5.0.25.0.14.1.14.14.04.0.13.23.1.13.13.1 альфа3.0 альфа2.4p2.32.22.1 VitaGrafix - это плагин taiHEN, который позволяет вам изменять разрешение в играх PS Vita для получения отображения более лучших визуальных эффектов, высокий FPS (больше кадров в секунду) или более продолжительное время автономной работы вашего аккумулятора. Разработчика этого плагина сильно вдохновил проект vitaRescale от разработчика Rinnegatamante.
Download latest VitaGrafix.suprx and kuio.skprx (kuio.zip) If 'ux0:tai/config.txt' does exist Copy 'VitaGrafix.suprx' and 'kuio.skprx' to 'ux0:tai/' directory Open 'ux0:tai/config.txt' in a text editor Add following lines to the bottom
Otherwise Copy 'VitaGrafix.suprx' and 'kuio.skprx' to 'ur0:tai/' directory Open 'ur0:tai/config.txt' in a text editor Add following lines to the bottom
If you wish to configure the plugin Create 'ux0:data/VitaGrafix' folder Create and open 'ux0:data/VitaGrafix/config.txt' file Refer to the configuration section below
NOTE: If you already have kuio.skprx installed (used by other plugin), you don't need to download it again.
Вы можете настроить каждую игру отдельно с помощью унифицированного файла конфигурации.
[MAIN]section
Код
[MAIN]ENABLED=1 <- Setting this to 0 disables all game modifications. (default = 1) OSD=1 <- Setting this to 0 disables in game OSD (during few seconds at the beginning). (default = 1)
This section applies to all games and overrides their individual options.
GAME section
This section applies to a single game.
Код
[PCSB00245] <- TITLE ID of your game ENABLED=1 <- Setting this to 0 disables all game modifications. (default = 1) OSD=1 <- Setting this to 0 disables in game OSD (during few seconds at the beginning). (default = 1) FB=960x544 <- Framebuffer resolution. Setting this to OFF disables this feature. (default = depending on the game, not supported on all titles) Valid options: 960x544 720x408 640x368 OFF IB=960x544 <- Internal buffer resolution. Setting this to OFF disables this feature. Changing this generally does not impact resolution of UI elements. (default = depending on the game, not supported on all titles) Valid options: WxH (where 0 < W <= 960 and 0 < H <= 544) OFF FPS=60 <- FPS cap. Setting this to OFF disables this feature. (default = depending on the game, not supported on all titles) Valid options: 60 30
Example config.txt
Код
[MAIN]ENABLED=1
[PCSB00245] OSD=0 IB=960x544
[PCSE00411] IB=864x492
[PCSB00204] IB=OFF
[PCSF00438] FB=720x408 FPS=30
[PCSB00204] ENABLED=0
NOTE: If some options are left out, the plugin will use their default values (for each game).
Дата: Понедельник, 20.08.2018, 13:44:44 | Сообщение # 2
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Для загрузки обновления доступна версия 2.2
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Game support
Added Ridge Racer [EUR/USA/JPN] internal res. patch. Added Utawarerumono: Mask of Deception [USA/JPN] internal res. patch. Added World of Final Fantasy [JPN]internal res. patch. Added Dead or Alive 5 Plus [EUR/USA/JPN] internal res. patch. Added Miracle Girls Festival [JPN]internal res. patch. Added Jak and Daxter Collection [EUR/USA] framebuffer res. patch. Added Hatsune Miku: Project Diva f [EUR/USA/JPN] FPS cap patch. Known issues
World of Final Fantasy: Only few resolutions work properly. Default has been changed to 800x480 (known working res.). LEGO Star Wars: The Force Awakens: Crashes at native res (when opening pause menu, and possibly at other times too). Default has been changed to 720x408 (still higher than original 640x384). LittleBigPlanet: Particles don't render correctly at native res. Default has been changed to OFF. Hatsune Miku: Project Diva f: 60 FPS doubles menu animations speed. Gameplay remains normal.
Дата: Суббота, 01.09.2018, 22:34:45 | Сообщение # 4
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Game support Added Hatsune Miku: Project Diva f [EUR/USA/JPN] internal res. patch Added Hatsune Miku: Project Diva f 2nd [EUR/USA/JPN/ASA] internal res. + FPS cap patch Added Hatsune Miku: Project Diva X [EUR/USA/ASA] internal res. patch Added The Amazing Spider-Man [EUR] internal res. + FPS cap patch Added Sly Cooper and the Thievius Raccoonus [USA] framebuffer res. + FPS cap patch Fixed the issue in Killzone: Mercenary where (controller) input didn't work at >59 fps.
Known issues The Amazing Spider-Man: Only few IB resolutions work properly. 960x544 causes GPU crash in some areas.
Why pre-release? I don't have the time to test each game extensively (some of them I don't even own). This is a chance for you to try out new patches before any possible quirks and issues are found. Pre-release builds are based on the "dev" branch, updated README.md is available here.
Дата: Понедельник, 15.10.2018, 09:49:15 | Сообщение # 6
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Dragon Quest Builders (EU/US/JP/ASIA) FPS cap patch (ora è possibile forzare il blocco di 30 fps) Ratchet & Clank [EU/US] FB res. patch Ratchet & Clank 3 [EU/US] FB res. patch (questa ha gli stessi problemi di R&C 2) Ratchet & Clank: Full Frontal Assault / QForce [EU/US] FB res. patch Borderlands 2 (PCSF00576) FB res. patch (grazie a vicadinsx) Utawarerumono: Chiriyuku Mono he no Komoriuta [JP] IB res. patch LEGO Star Wars: The Force Awakens [EU/US] 960×544 GPU il crash dovrebbe essere risolto Dragon Ball Z: Battle of Z [EU/US/JP] IB res. patch
Дата: Вторник, 16.10.2018, 08:22:51 | Сообщение # 7
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What's new (since v2.4p):
The plugin now uses ioPlus v0.1 ! You will need to install ioPlus.skprx in order to use this version. All game options (IB/FB/FPS) are now OFF by default. You will need to either configure them manually or using VitaGrafixConfigurator
New game support: Sly Cooper Collection (1, 2, 3) [EU/US] - FB res. + FPS cap Sly Cooper Thieves in Time [EU/US] - FPS cap Ninja Gaiden Sigma 2 Plus [EU/US/JP] - 2x IB res. (game uses dynamic scaling, you need to specify two res. e.g. IB=960x544,720x408) Dragon Quest Builders [EU/US/JP/ASIA] - FPS cap (you can force 30 FPS lock) Ratchet & Clank Collection (1, 2, 3) [EU/US] - FB res. Ratchet & Clank Full Frontal Assault / QForce [EU/US] - FB res. Utawarerumono: Chiriyuku Mono he no Komoriuta [JP] - IB res. Dragon Ball Z: Battle of Z [EU/US/JP] - IB res.
New region support: Borderlands 2 [EU-2] (PCSF00576) - FB res.
Fixes: LEGO Star Wars: The Force Awakens [EU/US] - now playable at 960x544 without crashes
Known issues: Ratchet & Clank 2 + 3 has some UI clipping issues. #16
Дата: Суббота, 20.10.2018, 20:05:17 | Сообщение # 8
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Для загрузки обновления доступга версия 3.1.1
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What's new: Fixed bug where Jak & Daxter Collection [EU/US] would show 'game version unsupported' message in the game shell (Jak 1, 2, 3 game selection menu). Fixed crash when only one IB resolution was specified for Ninja Gaiden Sigma 2 Plus. Fixed issue where World of Final Fantasy would not show any special effects at 960x544 (hopefully). Fixed log messages line feed.
NOTE: You don't need to download ioPlus if you have already downloaded it before
Дата: Суббота, 15.12.2018, 16:32:43 | Сообщение # 9
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What's new: Game support: Wipeout 2048 [EU/US/JP/ASIA] - 14x IB resolution - game uses dynamic res. scaling, you can specify up to 14 IB resolutions to override the default ones (or just 1 to disable the scaling completely) Fate/EXTELLA LINK [JP/ASIA] - IB resolution Assassin's Creed III: Liberation [EU/US] - IB resolution + FPS cap Thanks to @FormerNoob:
The Legend of Heroes: Trails of Cold Steel [EU/US/JP/ASIA] - IB resolution The Legend of Heroes: Trails of Cold Steel II [EU/US/JP/ASIA] - IB resolution Dead or Alive Xtreme 3: Venus [JP/ASIA] - 2x IB resolution - uses dynamic scaling Thanks to @nigelweng:
Resident Evil: Revelations 2 [EU/US/JP] - IB resolution _ Experiencing any bugs or crashes? Feel free to open up an issue here (but please check existing ones first)
You don't need to download ioPlus again if you have already installed it once.
If you are interested in eboot.bin modding using rePatch (more permanent solution), check 'ux0:data/VitaGrafix/log.txt' where you can find what exactly does the plugin patch (eboot offsets + patched hex values). Don't forget to blacklist VitaShell in taihen config.txt, or the log will get overwritten each time you open VitaShell.
Дата: Воскресенье, 30.12.2018, 11:19:39 | Сообщение # 10
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ust a test build.
I've added support for a patch-list file so there are no more hardcoded patches in the plugin. That also means I had to rewrite all the patches into a separate file manually, so there might be some bugs/mistakes I made during the process. I would be happy if you could help me test and report anything unusual.
You'll need to download a file with patches (or make your own) to use this, from here: https://github.com/Electry/VitaGrafixPatchlist I've also added some new games to the list: changelog
Дата: Четверг, 10.01.2019, 20:26:28 | Сообщение # 11
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Hardcoded patches were removed, which means, updates to VitaGrafix plugin in the future will only bring new feature support / bug fixes. All game related stuff, new game support, fixes, etc... will be available here: VitaGrafixPatchlist (changelog) Download patchlist.txt (or make your own) and place it in ux0:data/VitaGrafix/
If you want to report an issue with this plugin (unrelated to a particular game), open a new issue here. For game related issues, requests or submissions, use issues in the patchlist repo.
Thanks to everyone for testing and support. Long live PS Vita
Дата: Воскресенье, 10.02.2019, 19:32:59 | Сообщение # 12
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What's new (since v4.0): Config/patchlist parsing is now case-insensitive [MAIN]accepts same options as GAME section - the latter takes precedence if both are present. You can set your FB/IB/FPS/etc.. in [MAIN], those will be used as default values. Added support for Arm A2 MOVW encoding (a2_mov) in patchlist.txt
Дата: Воскресенье, 29.12.2019, 00:42:55 | Сообщение # 14
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What's new: Fixed bug where last IB res. in config.txt was not propagated, causing crash in multi-res. games (e.g. those with dynamic scaling such as Wipeout 2048) Added support for manual redirection to alternate patch file (aka. !USE directive in patchlist.txt)